Dear Worldbuilder (2025)
Feb. 19th, 2025 09:21 pmThank you for reading my letter! :) This will have fandom-specific prompts for my 2025 Worldbuilding Exchange requests.
Invisible Inc
Original Work - Cyberpunk
Tactical Breach Wizards
Invisible Inc
- Please feel free to go wild with any of these freeforms. I'm interested in both agents (whether they're in the request/tagset or not TBH) and any OCs you can cook up: former Invisible Inc agents (KIAs?), corporate characters, people in the II world just trying to get by. In particular, I'd enjoy seeing other criminal groups that might have contact or even work with Invisible, how their MO might differ, and seeing Invisible through their perspective (e.g. Cyro's group in the groundbreaking classic Toothless by Linenpixel)
- It's common to interpret the ending as Incognita being in full control over everything, but is it actually that simple? Given her strikes on corp HQs, the corps are weakened but hardly gone. What does the aftermath of her takeover look like? What are her plans (if any) for the remnants of Invisible? Her relationship with Central post-takeover?
- I'd love to see pre-campaign (or post-canon for that matter! either is good) standard InvInc operations fleshed out a bit more. What do they do in the event of an agent being compromised? What protocols are there for rescued agents who've gone through brutal interrogation and/or deprogramming -- both on the side of physical/medical rehabilitation and psychological recovery, but also dealing with information leaks and shaken loyalties?
- As the most wanted anti-corporate terrorist on the planet, Central puts a great amount of trust into the people who become her agents. How is that trust earned? How does she find the right people? Also, how big are Invisible operations, anyway? How many people work for the agency (not necessarily all of them near HQ) and how much do they know? It takes a lot of people to keep an agency like this running, including basic admin, repairs and maintenance, custodian and janitor work, etc. How does Central manage such potential leaks of information?
- More nitty-gritty details of InvInc operations plz, particularly infiltration planning, prep, intel gathering, how they pick their targets, etc. Are they full mercenary, only taking contracts for the money and their own gradual intel-gathering advantage, or do they also work together with other anti-corporate groups even when they have little to gain from it in the short term?
- Another prompt for Incognita's takeover: what do the first hours (days, weeks) after the OMNI mainframe mission look like on the agency side? The corps have bigger problems to worry about now, but their HQ is still gone, most of their agents are still MIA (and maybe the team even took casualties during the OMNI mission itself!), and now they've lost their AI. I'd love to see in detail what it would look like for Invisible to establish a foothold in the immediate aftermath and scramble to bring some of their operations back -- perhaps with Monst3r's help?
- The missions we see are stealthy blitz strikes -- when the intruders teleport in and out, most missions probably take a handful of minutes. One, I'd love to see corporate anti-teleportation countermeasures as a source of drama/mission complication! Two, I'd love to see what other kinds of missions the agency does, if any. Do they do more classic intelligence work with long-term infiltration, double agents, sleeper agents, that kind of thing?
- How do the cyberpunk setting and the technology available affect all of the above? Does the existence of Neural Redaction have any implications for interrogation and detainment, or for post-trauma psychological care? On the flip side, a Severance (TV show)-style implant seems within scope, and would be a dramatic avenue for sleeper agents. So many possibilities...
- Teleportation, neural uplinks, and cloaking tech are all important aspects of Invisible's operations. I'd love to see more about when this kind of tech was first introduced and adopted for spywork, as well as what anti-corporate measures look like. The Invisible modding scene introduces things such as custom guards in the Advanced Guard Protocol mod who can do things like see cloaked agents with UV Spectrometers. It would be cool to see this explored more in fic, such as agents encountering anti-cloaking tech/guard implants/etc. for the first time.
- The Istanbul Run. We don't know much about it, and the things we know mainly come from corporate sources. Feel free to expand on how it went wrong, what was truth and what is fiction, whether Draco and Rush were actually executed or if the corps lied about that just like they lied about Central's execution. If you'd like to explore it post-factum through the eyes of someone like Prism trying to find out what happened, that would be great too!
- AI development: Incognita seems special. Is she? Are there more AIs like her? Has Invisible ever encountered one? (If you'd like to borrow ideas from the Programs Extended mod's Hostile AI feature... feel free hehe.)
- The Invisible Inc. setting is somewhat unconventional when it comes to cyberpunk settings in that the transition to corporate-ruled dystopia was fairly sudden, violent, and in recent history. Even the younger agents were born before the Resource Wars and before the megacorporations attained full global control! I'd love to see this explored a bit more in terms of how it might affect some typical genre staples. For example, is there more unrest and dissent as a result? Many people still remember the way it was before, after all!
- In-universe meta prompt: I would looove a custom datalog! A journal article, a scrap of an agent's past in some old paperwork or records or long-lost correspondence...
- Art prompt: it might be a tall order but I'd adore something like one of the loading screen posters in the game that contain messages: densely-packed with information, some projected elements from retinal HUDs and stuff!
Original Work - Cyberpunk
- Cyberpunk fashion: One thing I'm super interested in is the kinds of material conditions and history that would give rise to some of the visual staples of the genre. For example: maybe neon and similarly hi-vis motifs started out as a way for rebels and insurgents to interfere with CCTV and facial recognition software. For example, bright neon signs can cause blow-out problems with photography, and bright patches of neon and dark colours could break up the human silhouette both to conventional vision and in the eyes of auto-targeting drones, smart CCTV, etc. Maybe this kind of trend starts out as something with a practical root but gets co-opted by the public, similarly to the way the punk and hippie aesthetics has spread beyond the rebellious countercultures they originated in. Is there still room for rebellion as expressed through fashion? What does that look like?
- Cyberpunk fashion: What kind of clothing constitutes a status symbol and why? What kind of materials and motifs might be in use? Also, if it's not too heavy a subject, I'm fascinated by the idea of widespread masking originating as preventative disease control praxis but having a secondary benefit in avoiding facial recognition in an age of corporate surveillance. I absolutely love the vibes of this music video of Hans Zimmer's Inception track Time that was filmed and released during the pandemic.
- Corporatocracy, social stratification, black markets and pirate radio stations... I enjoy the drama and tensions of the inherent contradictions that society in the cyberpunk genre (which is to say, all the contradictions of hyperindustrialist corporate late-stage capitalism) tumultuously exists with and rests upon. The tension between self-preservation and rebellion. In that vein, what form does organised dissent take in this society? A lot of classic cyberpunk stories are about the rugged individual, a lone wolf or amoral mercenary with not much of a cause: a single person vs. the system. I'd love to see you deconstruct this or take it a bit further. What does it look like for people to try to change this kind of world for the better?
- Feel free to borrow any of the conceptual prompts from my Invisible Inc request above since that is also a cyberpunk canon! I'm interested in those ideas whether or not they're attached to those specific blorbos and that specific universe.
- Art prompt: Fashion through time and use of technology in fashion, bodycam footage, CCTV POV (warped perspectives, obscured details, timestamps and algorithm outputs)
- In-universe meta prompt: Articles, editorials, in-universe debates and chat logs
Tactical Breach Wizards
- Death's Door (and semi-relatedly) Time Travel: I'd love to see more of this, holy hell. What that dimension even is, what it means. Did Dessa really meet her younger self, and is there really going to be a timeline where Dessa meets Jen with foreknowledge and a warning from a weird dream? Feel free to explore some of those alternate timelines in as much depth as you want! I also have an AU5K request you might find inspiring for this! :)
- The existence of multiple timelines seems all but explicit given the way foresight works, which also makes it a little grim... in a way, did all those alternate bad timelines (or the better ones for that matter) still really happen? That seems like the kind of thing that would drive a Seer to a breakdown, alright...
- We don't see that much of the Druid Mafia but I would love to see more of them: what their methods and above all their goals are. Is their connection with nature only a means to an end, or is it also part of their ideology (if they have one)? I'd also love to see you delve into Rion's history with them a bit more, or Dessa, for that matter, who seems to have worked with all sorts.
- The "anxiety dream" thing that's textually a side effect of Zan's Craft is a neat and convenient excuse for some "character vs. own demons" storytelling, but I"d love to see it explored more beyond the one-scene wonders we get in the game. I would love to see this taken further with any of the requested characters. Do they lose this "ability" when they part ways with Zan, and do they miss it? For Jen: since she has a low-power version of Zan's Craft due to the vessel he gifted her, I'd love to see her deal with precognition as a source of drama (or shenanigans, or whatever you're in the mood for).
- Unlocking the Craft: We get the main cast's Unlocking stories but I would both love to see some more of this for other characters (e.g. Liv's team), or for any OCs you can think of interesting powers for. Canon divergent AUs (perhaps in the format of seer visions) of various alternate ways the cast could have Unlocked (or not Unlocked!) their power would also be great!
- I enjoy and welcome Interactive Fiction (e.g. AO3 format or on Twine, etc.) and it feels like another Anxiety Dream would work very well in IF format, just saying :3
- Art prompt: MORE CONFIDENCE OUTFITS. Need I say more? Also, additional power unlocks and what they look like!
- In-universe meta prompt: Article excerpts or newspaper clippings would be so fun!